Hello 2016! We hope everyone had a lovely holiday break! Each of us took off a short amount of time for a well-needed break, in preparation for the hectic months to come! We already started back on schedule yesterday with a running start: strategizing, planning for this year and working late into the night.
This may or not be what we looked like:
|Bonfire on Iztali Point|
- Finishing all asset creation
- Content, mechanic and level-lock
- Finishing music composition and putting it into the game
- Finishing sound-design
- Finalizing a menu design that will work for both VR and non-VR players
- Testing and paying for Quality Assurance (and fixing all the bugs for a month or two)
- Lots of Polish!!
- Organizing all of our Kickstarter backers' rewards and sending them out on time
- And, you know, releasing the actual game.
There's a lot more than just that list, but it's a pretty basic rundown of what we are looking at. Wish us luck and continue to share our posts/Facebook page/Twitter/screenshots with friends :)
|Temple ruins in Nahele Rain|
|The nights in XING become more mysterious.|
|The Desert of Naar|
|Temple view in Hyaku Lake|
PlayStation Experience 2015
|John and James competing in a speed run after setting up on day 0|
|The booth setup :)|
|We love how our home screen looks (shots of whichever level you are in now play in the background)|
|Posing behind the decorations.|
|John talking to some players|
|Outside the booth|
|James and John|
|Only one of us stayed inside the booth while the others stayed around the outside and talked to people.|
|Happy that the booth is going so well!|
|Eating Chipotle at 8:30pm. The show floor was open till 10!|
|Dinner break. The booth pretty much ran itself this time :)|
|Lots of people played in pairs!|
|John doing an interview.|
|This might be one of my favorite moments from the Experience. These 2 pairs were playing the game and talking to each other to figure out how the other team solved things. John was watching in the middle.|
Thanks for reading, now back to work!