Fortunately, Koriel lives about 40 minutes from the LA Convention Center, so we made our base camp there for the week.
The week before we had spent refining the demo for E3, and later making sure it would run perfectly on the HD Prototype Rift. We dove into optimization when John and James arrived in LA over the weekend, and by Sunday night we had a demo that ran at 60 FPS, but still didn't lose took much of the visual goodness. (We also went out and upgraded the video card in the tower, just to be safe)
Excited to play? We have good news! After talking with lots of people at E3, we've decided to release this demo to the public! Soon you will be able to experience this yourself either on your PC or using your Oculus Rift!
In the Media:
Perhaps the most flattering thing we came away with was this Kotaku Comic featuring
XING: The Land Beyond!___________________________________________________________________
VR Focus gives a lovey description of the game in the new article.___________________________________________________________________
On the last day of E3 we were able to appear on the Gamespot LIVE Stage for an interview, while showing off some brand new UE4 gameplay footage.
We even made it on to Epic's Unreal Sightings List
This is a little chronological photo gallery of our E3 Experience
Monday was a set up day:
|White Lotus Interactive|
|Trailers playing on loop to the outer row for passers-by|
|The Alienware laptop supplied by Indiecade for our DK1 demo|
|John setting up the HD Protoype Rift|
The next few days looked something like this:
|I see a smile|
|The Gamespot stage before we went on|
That's the wrap up! Thanks to everyone who has supported us so far, and continued to lend us their support. We are so grateful, and we know we wouldn't be here without you! :)